How to Make Tiny Prims - Jewelers Secrets Revealed
Because you are going to be working on really small things, smaller than the
minimum 0.010 meter size of an ordinary prim, you need to use a dark workbench
with a backboard. You should also work in an empty space so you can 'loop
You can fool Second Life into making tinier shapes than normal with these
tricks. The smallest size a prim can normally be is 0.010 X 0.010 X 0.010.
These steps can make objects that are much smaller than that.
First off, lets start with a classic Torley tutorial:
Trick #1. Dimpling
You can make an object appear small by starting with a basic shape, such as a
ox, changing it to a sphere, dimpling the sphere, and then changing it back to a box. Because the
number of sides change, the system can flip the dimpled sphere inside out and
shrink the prim smaller than normal.
Start with the edit window tab. Select the menu where you can select
different prim shapes. Start with a cube. Set it to 0.01 x 0.01 x 0.01
meters. Now change it into a sphere. Dimple the sphere to 0.25 and 0.75. If you
dimple the top and bottom the same amount you keep the leftover shape centered.
if you dimple the top but not the bottom or the other way round you make the new
prim top or bottom heavy. Now change back to a cube. It is half the
height of the standard 0.1 meyer prim, yet it still says
it's 0.01 x 0.01 x 0.01 meters.
Trick #2 - Cuts
You can make a cube half the 0.01 meter size.
Start with a reasonable size cube, so you can see. There is no need
in this trick to make it tiny, yet. Cut the cube to the size 0.625 and 0.875. Now the
cube is 1/4 the original size, but it's too tall.Switch to a sphere, and
dimple it to 0.25 and
0.75 (half its height) and set it back to cube. You end up with a cube that's half sized!
Now change the size to 0.010 X 0.010 X 0.010 and you end up with a cube 0.005 on
There are other techniques similar to the above that start with other shapes.
Rez a sphere.
Hollow it, with the hollow shape set to circle or default.
Make the outside surface transparent.
Twist the sphere to 180, 180.
A smaller hollow amount produces a smaller sphere.
Make a tube.
Hollow = .9
Set the X hole size to 0.2 and the Y hole size to 0.2
Profile cut it to 0.63, 0.65.
Lowering the hollow amount will thicken the ring. Lowering the Y hole size will
thin the ring and make the hole in the middle bigger (the ring will be hair thin
if you take it down to 0.05). Raising the Y hole size to 0.5 will get rid of the
hole entirely. Raising the X hole size will make the ring taller.
set hollow = 9
Profile cut B=0.5 E=0.75
Hole Size = LARGER to reduce wire thickness!
'Stretch' to shrink as required.
LINK-RINGS AND CURVED WIRES
Make a torus
size X=0.030 Y=0.030 Z=0.030
Profile Cut B=0.230 E=0.250
Hole size Y= INCREASE to make ring smaller
Hole size X= REDUCE to make wire thinner
Texture as required. Can texture outer band as a metal for a setting.
TINY BEADS AND WIRE ENDS
Make a sphere
size X=0.030 T=0.030 Z=0.030
Hollow = 50
Path cut B=0.500 E=1.000
Texture interior as required for the bead
Texture exterior with transparent texture
Path cut B=0.000 E=1.000 to close again
Size the bead with prim size and Hollow settings.
Here we 'torture' a prim to make it do something it normally couldn't do.
Make a Box or Cylinder
size X=0.010 T=0.010 Z=0.010
Slice B=0.5 E=0.52
We now have a very
thin box or cylinder, which SHOULD be impossible.
ONE PRIM NECKLACE CHAIN
sphere, size X=0.166 Y=0.080 Z=0.220
(Men's size must be stretched later when fitting)
Rotation X=270 Y=136.5
Path Cut B=0.000 E=0.500
Hollow = 95
Twist B= -144 E= 360 (note the negative sign on the first one)
Dimple B=0.088 E=0.108
Now you can combine these with textures and bling to make any kind of jewelry!