You can fool Second Life into making tinier shapes than normal with these tricks. The smallest size a prim can normally be is 0.010 X 0.010 X 0.010. These steps can make objects that are much smaller than that.

First off, lets start with a classic Torley tutorial:

You can make an object appear small by starting with a basic shape, such as a ox, changing it to a sphere, dimpling the sphere, and then changing it back to a box. Because the number of sides change, the system can flip the dimpled sphere inside out and shrink the prim smaller than normal.

Start with the edit window tab. Select the menu where you can select different prim shapes. Start with a cube. Set it to 0.01 x 0.01 x 0.01 meters. Now change it into a sphere. Dimple the sphere to 0.25 and 0.75. If you dimple the top and bottom the same amount you keep the leftover shape centered. if you dimple the top but not the bottom or the other way round you make the new prim top or bottom heavy. Now change back to a cube. It is half the height of the standard 0.1 meyer prim, yet it still says it's 0.01 x 0.01 x 0.01 meters.

You can make a cube half the 0.01 meter size. Start with a reasonable size cube, so you can see. There is no need in this trick to make it tiny, yet. Cut the cube to the size 0.625 and 0.875. Now the cube is 1/4 the original size, but it's too tall.Switch to a sphere, and dimple it to 0.25 and 0.75 (half its height) and set it back to cube. You end up with a cube that's half sized! Now change the size to 0.010 X 0.010 X 0.010 and you end up with a cube 0.005 on each side!

There are other techniques similar to the above that start with other shapes.

Rez a sphere. Hollow it, with the hollow shape set to circle or default. Make the outside surface transparent. Twist the sphere to 180, 180.

A smaller hollow amount produces a smaller sphere.

Make a tube. Hollow = .9 Set the X hole size to 0.2 and the Y hole size to 0.2 Profile cut it to 0.63, 0.65.

Lowering the hollow amount will thicken the ring. Lowering the Y hole size will thin the ring and make the hole in the middle bigger (the ring will be hair thin if you take it down to 0.05). Raising the Y hole size to 0.5 will get rid of the hole entirely. Raising the X hole size will make the ring taller.

```
Make a tube
set hollow = 9
Profile cut B=0.5 E=0.75
Hole Size = LARGER to reduce wire thickness!
```

'Stretch' to shrink as required.

Make a torus size X=0.030 Y=0.030 Z=0.030 Profile Cut B=0.230 E=0.250 Hole size Y= INCREASE to make ring smaller Hole size X= REDUCE to make wire thinner

Path cut as required for curved wire sections.

Sphere, size X=0.030 Y=0.030 Z=0.030 Dimple B=0.800 Texture = diamond colored

Use these textures for the top:

and the side

Repeats per face as required, using whole numbers around the gem sides

Make a torus Size X=0.030 Y=0.030 Z=0.030 rotation X= 0 Y=270 Z=180 Hollow = 95 Hollow shape = Triangle Twist B=-144 E=-144 (negatives) Hole size X=1.00 Y=0.40 Profile Cut B=0.349 E=0.649

Texture as required. Can texture outer band as a metal for a setting.

Make a sphere size X=0.030 T=0.030 Z=0.030 Hollow = 50 Path cut B=0.500 E=1.000 Texture interior as required for the bead Texture exterior with transparent texture Path cut B=0.000 E=1.000 to close again

Size the bead with prim size and Hollow settings.

Make a Box or Cylinder size X=0.010 T=0.010 Z=0.010 Slice B=0.5 E=0.52

We now have a very thin box or cylinder, which SHOULD be impossible.

sphere, size X=0.166 Y=0.080 Z=0.220 (Men's size must be stretched later when fitting) Rotation X=270 Y=136.5 Path Cut B=0.000 E=0.500 Hollow = 95 Twist B= -0.144 E= 360 (note the negative sign on the first one) Dimple B=0.088 E=0.108

Now you can combine these with textures and bling to make any kind of jewelry!

Back to the Best Free Tools in Second Life and OpenSim.