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Wavinggirl had a small stool when she was a young girl. She found a picture of it and asked if it was possible to make a model of it in Second Life. This post shows you how to make the sculpted legs using a very simple to use free tool. As a bonus, I will show you how to make sculpts very smooth, like they have been sandpapered smooth, using another great free tool.
footstool in Second Life

This stool has all of the basic shapes that are standard Second Life shapes, except for the legs. The legs were spun on a wood lathe. Luckily, there is a great free lathe tool for Second Life.
In order to make the sculpted chair legs, you'll need to download Download rokuro200.zip Rokuro.zip by Yuzuru Jewell. This program makes a Lathed sculpted prim texture in .tga file format . You can just unzip the file onto your desktop and then click the .exe and run it.

Getting the exact shape seems like it will be hard. Don't worry, it's easy with Rokuro. You makean image fill the background of the Rokuro editing screen. So I started with a larger, zoomed-in view of this stool leg so I could make an accurate model of the leg. I zoomed in to the picture until one leg was filling my screen, and saved it a a JPG file.

When you start Rokuro, you see this screen:

tokorotne screen grab

You now load the JPG image as a backdrop. Click View->Load Background, and select the large leg image.

Load Background

You drag the control points to make each lathe cut. If a Shift-key is pushed and a control point is clicked, two or more control points can be chosen.

Here is the leg half-done:

Half done

I then saved the .tga file. Different files sizes can be chosen. I picked 128 X 128 as this is not a complex object.

Leg sculpt Leg Sculpt from Rokuro

If you would like to see what the leg looks like before you upload it, you can use SculptyPaint.

Download SculptyPaint Download SculptyPaint. No installation is needed. Just save the contents of this zip on your desktop.

SculptyPaint is a very powerful, complex (and free) program. It has a gadzillion features and an awkward user interface, but we won't care, because we are just going to use it to Preview, Smooth, and Save the sculpt.


SculptyPaint screen
SculptyPaint Screen

SculptyPaint will only load a PNG file though, and it will not accept any other file format. Click your saved .TGA file edit it in any paint program, and save it as a PNG graphic. Click that PNG file and drop and drag it onto the SculptyPaint program area ( where the large colored ball is). A menu will appear:

enu appears

Click the menu where it says Load as a new Sculpt Image(.png)

Your previewed part will appear. You can click the part and drag it to look at it from different angles

Preview

Note how the edges of the sculpted prim leg have sharp corners?Not good for our elegant foot stool.

I use SculptyPaint's Smooth function in almost every sculpt I make. In this case, we'll use it to the leg look it has been sandpapered.

Click the button at the bottom of the screen labeled "Point Tool", then click Smooth Sculpt, then click Save. The saved file can then be uploaded to Second Life.

Smooth and save your sculpt

Here is the resulting smoothed texture:

Smoothed texture

We'll also need the other bits of the small stool as images. I copy and paste them into new files.

highlights
Seat Cover
leg texture
tacks
medallion
seat edge

Now that we have all the textures and the sculpted legs, log into Second Life, and upload the textures. I use the batch function to do them all at the same time.

Our step stool will consist of 4 leg sculpts, a round stool with the edge treatment, a thinner round piece with the tacks, 4 4 cubes for the medallions, and a half hemisphere with leather texture for the seat.

Make the chair legs by creating an object in the edit, and change the type to Sculpted.

Create an object

Drag and Drop your smoothed texture sculpt for the chair leg onto the sculpted texture window:


drag and drop the texture

Now adjust the size of the legs to make them proportional, and add the texture to it. I applied some shine to the texture to give it a smooth and polished look.

textured leg

Shift copy 4 legs.

COpy 4 legs

Next, make the base of the chair from a cylinder prim: I made mine 0.5 X 0.5 X 0.1 meter in size

chair bottom

Edge this prim with the wood grain image we got from the original image.

Original edge

Repeat the image about 20 times in the texture tab, and cover all the srufaces.

texture the seat bottom


Shift copy the base upwards. Change the texture to the tack texture. You can repeat this texture 20 times.

The original tacks

Thin this new piece to about 0.030, and also make it a tiny bit larger than the bottom so that the tacks all appear:

shift copy and make the tacks

Make another prim, Set to type = Sphere. This should be 0.5 X 0.5 X about 0.3 meters in size.

Color it with the leather texture we took from the original chair, and you can add some shine to it, too, or leave it dull:

Original color

Seat sphere


Last step:

Make 4 cubes with the medallion texture:

Medallion texture

Now all that remains is to assemble them into a completed foot stool.


Exploded view

After sliding into a stack, click all pieces, and click the seat last. This step means the root prim will be the seat. This is important, because we always sit on the root prim. Then press Ctrl-L to link the parts.

Completed foot stool

Now you can sit and enjoy your first piece of furniture made with sculpted legs

finished foot stool

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